Enabling Mindfulness through Mixed Reality

Purpose

 

By nature of the fast pace in which we live, there is a greater need for us to learn to calm the mind, so we are better enabled to deal with the kind of situations we face on a daily basis. With a cluttered and distracted mind, that can be hard.

This is a topic close to my heart and it felt like a natural alignment to find ways to use mixed reality to enable mindfulness.

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Understanding the spectrum of elements that can be designed with Cardboard

From 8Ninths research on Hololens Design Patterns and Juan's article on UX Workflows for Mixed Reality

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With the goal being to keep to a visual experience, I brought in some of the techniques from Sight/ Visual Meditation. The common factor among all these techniques is to be visually guided and reduce your focus to one goal/thing allowing you to calm the mind and remove other visual and mental distractions. The immersive nature of the experience acts as a positive enabler in this case.

I used Chakra Meditation as a starting point to experiment with Cardboard’s capabilities

Sketching Interactions

 

Understanding the interactions began started with a similar UX pattern of quick sketching to understand flow and the architecture of the application. Following that, I quickly went into creating a storyboard to set the premise and narrative for the app.

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3D sketches and Prototypes

Sketching a UX flow on paper did not quite allow a full understanding of how and what the experience would be. Go Pro's VR player allowed a quick view of what a 2d mocked as a 3d experience would feel.

 

Final Render

Using the above prototype as a baseline, a quick 3d mockup was done using Unity, tested out with Google Cardboard. The goal of the project being to create a full fledged meditation app, that a user can walk through each of the flows.

Until then, here are some updates to the mocks.